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Donkey kong n64
Donkey kong n64









Even the emulators regarded as "perfect" are only cycle-accurate (correct timing), which is plenty for playing games but still not 100% hardware simulation (chip-accurate emulation).

donkey kong n64

They just duplicate enough of the high level functions of the components that they're able to play the games. The second issue is that emulators don't actually emulate the hardware components and chipsets of a console. This is why there's so many crappy/unfinished/abandoned emulator programs out there and so few fantastic ones. This is the reason why emulators in general are difficult to develop, highly difficult to develop well, and darn near impossible to develop so well that they'll run all games for a given platform without issue.

DONKEY KONG N64 SOFTWARE

The primary issue preventing the diagnosis of that glitch is a fundamental matter of hardware architecture, and how using software to force one architecture to behave another will more often than not be extremely difficult and sometimes completely impossible. I will detail several technical reasons for this which I believe are objectively compelling enough to base my answer upon.

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Unfortunately, the actual issue will likely never be known, at least not any time soon. Does anyone know what exactly, nearly got that game pulled at all?









Donkey kong n64